Average reaction time

The average reaction time in the cited study is 230.8 ms. It comes from 1,469 adults aged 18 to 65 who pressed a mouse button as soon as a target appeared on a screen[1]. Most of them were within 26.8 ms of that average, a little quicker or a little slower. A screen, a browser and a keyboard, mouse or touch screen add a delay of their own, so your result on the reaction time test will usually read higher than the average reaction time of the study.

Take the reaction time test

The figures in one table

Simple reaction time of adults in the cited study
WhatFigure
Adults measured1,469
Who they wereVolunteers from one town in New Zealand, aged 18 to 65
Average reaction time230.8 ms
Spread (standard deviation)26.8 ms
Delay this site allows for, with a keyboard or mouse44.1 ms to 115.1 ms
Delay this site allows for, with a touch screen or pen39.8 ms to 52 ms
Year published2015

The spread is the number that tells you how much people differ. It is the usual distance between one person and the average. If the spread were tiny, everyone would react at almost the same speed; here it is a few hundredths of a second, so two adults can easily differ by that much and both be completely ordinary.

What was measured

The study measured simple reaction time: one signal, one answer, no choice to make. A target showed up to the left or right of the middle of the screen, and each person pressed the button of a gaming mouse as quickly as they could. They did many practice and test tries, and each person's own average counted once. The time between the target appearing and the button press is the reaction time.

That makes it a measure of how fast you answer something you see, not of how fast you think. It does not say how well you will drive, play a game or catch a ball, because those jobs need choices, planning and practice on top of the plain answer.

The figure in the table is the one the authors printed, with the delay of their own screen and mouse still in it. They also give a second, lower figure that takes that delay out, so the two should not be mixed up when you read about the study elsewhere.

Why your result in a browser is a little higher

The study used a calibrated set-up built for timing. A web page runs on whatever you own: a screen that lights up a moment after it is told to, a touch screen or mouse that takes a moment to report a press, and a browser that stamps the time slightly late. A page cannot see any of these delays, and they differ from device to device.

Two studies measured this chain with robots that pressed everyday computers and phones the moment the screen lit up[2][3]. Beyond the delay of the study's own equipment, a keyboard set-up adds 44.1 ms to 115.1 ms, and a touch screen 39.8 ms to 52 ms. No study pressed a mouse, so this site gives a mouse the keyboard's figures, and a pen the touch screen's. That is why a result of the reaction time test is set beside the study as a range, on the quicker side of the time you see, and never as one exact rank. On a computer the range is wide, so it is only a rough guide. How the clock is read, and what a browser cannot see, is written out on the methodology page.

What moves your reaction time

Age is the one effect the study measured: reaction time grew longer as people got older[1]. Beyond that, the usual suspects are tiredness, how well you are paying attention, whether you expected the signal and how steady your hand is on the device. Your own times will move from one day to the next, and a single try can be far off your usual speed. The guide on how to improve reaction time says what practice can and cannot change.

  • The device: a phone, a laptop with a mouse and a keyboard each add their own delay, so compare like with like.
  • The signal: a light that you wait for is answered faster than one you do not expect.
  • The number of tries: the middle of several tries is steadier than one lucky or unlucky try.
  • The day: a rested morning and a tired night can differ more than a week of practice.

Other figures you may have seen

Human Benchmark, a popular website, reports a median of 273 ms (reported by the site)[4] over many millions of clicks. That is a different kind of number from the study's. It counts clicks and not people, so someone who plays a hundred times counts a hundred times, it mixes every kind of phone, screen and mouse, and it has not been through the checking that a published study goes through. We show it as a mark and never as the thing you are compared with.

That is also why the study is the one this page is built on: it says who was measured, how, and how many. A good time for you is a time near your own best on the same device, and the study tells you where adults stand around it.

What this page does not say

Questions

What is a normal reaction time?

In the cited study of adults the average was 230.8 ms, and most people were within 26.8 ms of it. Your own best time on the same device is a fairer yardstick than any single figure.

Is a lower reaction time better?

For this one task, yes: a lower time means you answered sooner. But a few thousandths of a second tell you nothing about how you do in daily life, so treat the number as a game and not as a grade.

Why is my result higher than the average?

A browser, a screen and a mouse, keyboard or touch screen each add a delay that a web page cannot see, so a result online usually reads higher than a lab figure. Tiredness and a distracted moment add to it as well.

Does reaction time change with age?

In the cited study it did: the older the volunteers, the longer their reaction time. The change from one year to the next is small, so it matters mostly when you compare people who are decades apart.

Sources

  1. Woods, D. L., Wyma, J. M., Yund, E. W., Herron, T. J., & Reed, B. (2015). Factors influencing the latency of simple reaction time. Frontiers in Human Neuroscience, 9, 131.doi:10.3389/fnhum.2015.00131
    n = 1,469; Community volunteers in Rotorua, New Zealand, aged 18 to 65 (mean age 45.8, 40% men)
  2. Pronk, T., Wiers, R. W., Molenkamp, B., & Murre, J. (2020). Mental chronometry in the pocket? Timing accuracy of web applications on touchscreen and keyboard devices. Behavior Research Methods, 52(3), 1371–1382.doi:10.3758/s13428-019-01321-2
    Four devices from 2015 and 2016: a MacBook Pro, an ASUS laptop, a Samsung Galaxy S7 and an iPhone 6S, pressed by a robot
    Abstract: "In controlled circumstances, as can be realized in a lab setting, very accurate stimulus timing and moderately accurate RT measurements could be achieved on both touchscreen and keyboard devices, though RTs were consistently overestimated." Table 4 "Descriptives of RT overestimations (in milliseconds) per device and browser" (OS, Web Browser, Minimum, Maximum, Mean, SD): "Android Chrome 46.0 103.5 69.8 7.4", "iOS Safari 48.3 96.3 57.6 6.5", "MacOS Safari 93.0 163.7 132.9 8.1", "Windows Chrome 64.7 70.6 68.5 1.7", "Windows Firefox 49.8 84.9 61.9 5.7". (read on 2026-10-06: https://www.ebi.ac.uk/europepmc/webservices/rest/PMC7280355/fullTextXML)
  3. Anwyl-Irvine, A., Dalmaijer, E. S., Hodges, N., & Evershed, J. K. (2021). Realistic precision and accuracy of online experiment platforms, web browsers, and devices. Behavior Research Methods, 53(4), 1407–1425.doi:10.3758/s13428-020-01501-5
    Desktop and laptop computers with Windows 10 and macOS, pressed by a robot; and the equipment of 202,600 online participants
    Abstract: "We then employed a robot actuator in realistic set-ups to measure response recording across the aforementioned platforms, and between different keyboard types (desktop and integrated laptop)." "We found that modern web platforms provide reasonable accuracy and precision for display duration and manual response time". Table 2 "RT delay is calculated as the difference between known and recorded RT." Browser means: "Chrome 78.81", "Edge 80.10", "Firefox 82.30", "Safari 76.50"; device means: "macOS-Desktop 85.35", "Windows-Desktop 76.24", "Windows-Laptop 73.65". Results: "We found that 77% of these devices were desktop or laptop computers, whereas only 20% were mobile devices" "Based on a sample of 202,600 participants." (read on 2026-10-06: https://www.ebi.ac.uk/europepmc/webservices/rest/PMC8367876/fullTextXML)
  4. Human Benchmark (2026). Reaction Time Statistics. humanbenchmark.com.https://humanbenchmark.com/tests/reactiontime/statistics
    n = 81,000,000; Reaction-time clicks by visitors to the site: attempts, not people